Twenty peoples. Ten defining abilities each.
Racial abilities / Twenty peoples
Choose where you come from.
Every race contributes ten abilities that express its body, culture, magic, and place in Nethryon. These remain relevant alongside whichever class you choose.
AEVRALI
Aevrali
Midnight-blue astral seers whose silver tendril hair stirs in unseen celestial tides. They read possibility in stars and guide the Synod through omens, eclipses, and unstable portals.
10 racial abilities →
AVARRETH
Avarreth
Golden-rune battle-mages who bind sunlight and martial doctrine into living sigils. They serve as wardens, strategists, and the Argent Concord's most formidable arcane soldiers.
10 racial abilities →
BORUKAI
Borukai
Huge purple humanoids of leathery hide, dense hair, and extraordinary endurance. Their clans value self-reliance, unarmed mastery, and the strength to shelter those accepted into their circle.
10 racial abilities →
DRAVAKAI
Dravakai
Red-scaled monstrous warriors who regard conquest as proof of fitness to rule. Their war hosts combine disciplined brutality with blood-heated rites and an appetite for worthy opposition.
10 racial abilities →
DRAZHUREN
Drazhuren
Undead, bone-heavy demonic humanoids sustained by necromantic covenants and relentless will. They turn fallen legions and remembered grievances into weapons for the Dominion.
10 racial abilities →
ELARUUN
Elaruun
Green-skinned healers who cultivate living-wood sanctuaries and mend wounded land as readily as flesh. Their wardens defend old groves while seeking peace between civilisation and the wild.
10 racial abilities →
HUMAN
Human
Adaptable mortal peoples whose city-states endure through cooperation, practical invention, and disciplined defence. Their varied traditions let them thrive in nearly every profession and climate.
10 racial abilities →
ISKALYTH
Iskalyth
Blue-skinned gemstone casters whose luminous crystal runes channel carefully refracted magic. They preserve dangerous knowledge by setting memory and spellcraft into living stone.
10 racial abilities →
KHARROK
Kharrok
Massive slate-grey rhinoceros humanoids built for endurance and decisive charges. Their caravan holds survive hostile frontiers through communal loyalty and an almost immovable resolve.
10 racial abilities →
KHEVRAUN
Khevraun
Grey horned hunters protected by light scales and shaped by unforgiving frontier campaigns. They respect proven strength, track prey across impossible terrain, and distrust weakness in every form.
10 racial abilities →
KORVETHYR
Korvethyr
Broad bronze-skinned rune-smiths who unite magical engineering with exacting craft. Their walking foundries restore ancient devices and create the Synod's wards, engines, and armour.
10 racial abilities →
LUNETHRI
Lunethri
Charcoal-furred feline hunters marked by silver crescents and gifted with exceptional night senses. Their wandering prides protect secret roads and strike quickly against those who threaten Compact lands.
10 racial abilities →
NHALARI
Nhalari
Black-skinned void casters traced with stark white runes that restrain the power they wield. Feared by outsiders, they prize discipline and resist every empire that would exploit their gifts.
10 racial abilities →
OMNYRRA
Omnyrra
Lavender moth-like memory keepers whose patterned wings preserve ancestral impressions. Gentle but formidable, they navigate dreams and recover truths that conventional histories have lost.
10 racial abilities →
ORRATHEN
Orrathen
White-grey furred guardians whose branching horns mark their mountain lineages. Patient and immensely resilient, they hold the Concord's highest passes against storms and invasion.
10 racial abilities →
OSSALYTH
Ossalyth
Turquoise amphibious ruin-keepers crowned with fin crests and protected by shell armour. They explore drowned archives and guard relics buried beneath ice, tide, and silt.
10 racial abilities →
SERAQETH
Seraqeth
Pale-feathered avian humanoids renowned as highland scouts, messengers, and bronze-armoured sentinels. Their aerie clans prize clear sight, swift intervention, and sworn service.
10 racial abilities →
SYKRETH
Sykreth
Ochre four-armed insectoid peoples whose craft, combat, and ceremony rely on precise coordination. Their independent broods exchange protection and knowledge without surrendering their identities.
10 racial abilities →
TELERYTH
Teleryth
Violet stone-skinned arcanists attuned to resonance, gravity, and the deep songs of the earth. Their contemplative orders study how matter remembers every force placed upon it.
10 racial abilities →
VELKARI
Velkari
Lean black-and-grey canine raiders whose exposed bone ridges record victories and kinship. Swift packs range ahead of Dominion armies to harry supply lines and claim new hunting grounds.
10 racial abilities →
