Four powers. Twenty peoples. A world of shifting loyalties.
Four factions shape the balance of Nethryon.
ARGENT / CONCORD
Argent Concord
A disciplined alliance of cities, highland holds, living sanctuaries, and sun-bound wardens. The Concord believes civilisation survives when strength is placed in service of the many.
ASTRAL / SYNOD
Astral Synod
A far-reaching fellowship of seers, rune-smiths, memory keepers, and ruin scholars. The Synod pursues dangerous knowledge with patience, precision, and respect for powers older than any kingdom.
CINDERWAKE / DOMINION
Cinderwake Dominion
A hard dominion forged through conquest, necromantic covenants, frontier campaigns, and pack loyalty. Its peoples respect proven strength and regard weakness as an invitation to be ruled.
VEILED / COMPACT
Veiled Compact
An independent compact of clans, caravans, broods, prides, and void-touched outcasts. They exchange protection and knowledge while fiercely resisting empires that would erase their identities.
Alliance is never the same as trust.
History lives between peoples.
Every pairing is represented below. Named race history takes precedence; all other relationships inherit the current diplomatic state between the races’ factions.
| Race | AEVR | AVAR | BORU | DRAV | DRAZ | ELAR | HUMA | ISKA | KHAR | KHEV | KORV | LUNE | NHAL | OMNY | ORRA | OSSA | SERA | SYKR | TELE | VELK |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Aevrali | — | FR | NE | HO | HO | FR | FR | AL | NE | HO | AL | NE | NE | AL | FR | AL | FR | NE | AL | HO |
| Avarreth | FR | — | UN | HO | HO | FR ◆ | FR ◆ | FR | UN | HO | FR | UN | UN | FR | AL | FR | AL | UN | UN ◆ | HO |
| Borukai | NE | UN | — | HO | HO | UN | NE ◆ | NE | AL | UN ◆ | NE | AL | AL | NE | UN | NE | UN | AL | NE | HO |
| Dravakai | HO | HO | HO | — | FR ◆ | HO | HO | HO | HO | FR ◆ | HO | HO | HO | HO | HO | HO | HO | HO | HO | AL |
| Drazhuren | HO | HO | HO | FR ◆ | — | HO | HO | HO | HO | UN ◆ | HO | HO | HO ◆ | HO | HO | HO | HO | HO | HO | AL |
| Elaruun | FR | FR ◆ | UN | HO | HO | — | FR ◆ | FR | UN | UN ◆ | FR | UN | UN ◆ | FR | AL | FR | AL | UN | FR | HO |
| Human | FR | FR ◆ | NE ◆ | HO | HO | FR ◆ | — | FR ◆ | UN | HO | FR | UN | UN | FR | AL | FR | AL | UN | FR | HO |
| Iskalyth | AL | FR | NE | HO | HO | FR | FR ◆ | — | NE | HO | AL | NE | NE ◆ | AL | FR | AL | FR | NE | FR ◆ | HO |
| Kharrok | NE | UN | AL | HO | HO | UN | UN | NE | — | HO | NE | AL | AL | NE | UN | NE | UN | AL | NE | HO |
| Khevraun | HO | HO | UN ◆ | FR ◆ | UN ◆ | UN ◆ | HO | HO | HO | — | HO | HO | HO | HO | HO | HO | HO | HO | HO | AL |
| Korvethyr | AL | FR | NE | HO | HO | FR | FR | AL | NE | HO | — | NE | NE | AL | FR | AL | FR | NE | AL | HO |
| Lunethri | NE | UN | AL | HO | HO | UN | UN | NE | AL | HO | NE | — | AL | NE | UN | NE | UN | AL | NE | HO |
| Nhalari | NE | UN | AL | HO | HO ◆ | UN ◆ | UN | NE ◆ | AL | HO | NE | AL | — | NE | UN | NE | UN | AL | NE | HO |
| Omnyrra | AL | FR | NE | HO | HO | FR | FR | AL | NE | HO | AL | NE | NE | — | FR | AL | FR | NE | AL | HO |
| Orrathen | FR | AL | UN | HO | HO | AL | AL | FR | UN | HO | FR | UN | UN | FR | — | FR | AL | UN | FR | HO |
| Ossalyth | AL | FR | NE | HO | HO | FR | FR | AL | NE | HO | AL | NE | NE | AL | FR | — | FR | NE | AL | HO |
| Seraqeth | FR | AL | UN | HO | HO | AL | AL | FR | UN | HO | FR | UN | UN | FR | AL | FR | — | UN | FR | HO |
| Sykreth | NE | UN | AL | HO | HO | UN | UN | NE | AL | HO | NE | AL | AL | NE | UN | NE | UN | — | NE | HO |
| Teleryth | AL | UN ◆ | NE | HO | HO | FR | FR | FR ◆ | NE | HO | AL | NE | NE | AL | FR | AL | FR | NE | — | HO |
| Velkari | HO | HO | HO | AL | AL | HO | HO | HO | HO | AL | HO | HO | HO | HO | HO | HO | HO | HO | HO | — |
Avarreth rune wards protect sacred Elaruun forests.
A long-standing military alliance links their armies and cities.
Their competing philosophies of rune magic create persistent friction.
Trade persists despite recurring border disputes.
Ancient territorial conflict remains unresolved.
Shared campaigns of conquest have forged a brutal accord.
A tense respect based on demonstrated strength binds them.
Khevraun hunters distrust necromancy despite Dominion unity.
Void magic and death corruption are fundamentally incompatible.
Human defenders have repeatedly protected Elaruun settlements.
Khevraun expansion has crossed protected wildlands.
Living nature magic recoils from disciplined void energy.
Trade and magical cooperation benefit both peoples.
Dangerous but valuable magical exchange tempers mutual suspicion.
Their traditions share ancient arcane ancestry.
